Editor’s note: Today’s guest post comes to us from Jan Beckers, co-founder and CEO of HitFox, an incubator focused on investing in and acquiring game distribution and user acquisition startups. This article will be the first in a five-part series of articles analyzing game platforms and the patterns that historically repeat itself.
In the middle of the first decade of the new millennium, the browser materialized as an important new gaming platform. Shortly afterward, Facebook, and other social networks, emerged as the crucial gaming platforms of the time. At the start of the current decade, mobile systems, iOS and Android in particular, moved to the center of attention, revolutionizing global communication and the games market along the way.Jan Beckers headshot
These are also the three distinctive eras of the gaming industry that I experienced as an entrepreneur …
Guest Post: Learning from the past: Patterns in the recent history of game platforms part 1.