Archives For HTML5 Games

Making Money with HTML5 Games in 2013

Wednesday, March 13, 2013 7:30 – 9:00 PM

HTML5 Games members, clear your calendars and get ready for an awesome Wednesday night!
Congratulations! You’ve created an amazing HTML5 game!  Now what?  Where do you distribute it?  How do you make money with it?

We put together some rockstar presenters who will answer these questions and help you learn how to make money with your HTML5 game.

Our presenters will provide an overview of the current state of distribution and monetization for HTML5 games.
They will also reveal the latest best practices for monetizing your HTML5 game in 2013.

Jesse Freeman, Windows 8 Game Evangelist at Microsoft and Author of “Intro To HTML5 Game Dev”
Jamie Hall, Co-Founder, President & CTO of MocoSpace
Elle Chen, License Manager of BoosterMedia
Robert Grossberg and Vincent Obermeier, CEO and President of Tresensa
and more …

Please RSVP at our page –

Hi, I’m organizing this free HTML5 Games Meetup event on Thurs 3/14 at Tresensa!

Ibon at Ludei is presenting.  Should be a great event!

Thurs, 3/14/2013 7:00 – 9:00 PM


443 Park Avenue South (at 30th St.), Suite 601., New York, NY

Ludei will present an in-depth overview of how the Ludei HTML5 Game Platform can help developers
- Accelerate HTML5 game canvas performance by up to 1,000%
- Monetize HTML5 games using ads and In-App purchases
- Deploy HTML5 games to the App Store and Google Play with no code changes

Additionally, will give explain how each of the following work together to help HTML5 game developers
- CocoonJS Virtual Machine
- CAAT Game Engine
- Ludei HTML5 Enhancement APIs – Graphics Acceleration, Multichannel Audio, other HW APIs
- Ludei HTML5 Extension APIs – Access to In-App Payments, Native Ad Networks, Analytics, Push Notifications, Live App Updates
- Ludei Cloud Compiler – Turn your HTML5 project into a native app for delivery to the app stores, automagically.

Pizza, Beer, soft drinks, snacks and awesome door prizes.

Please RSVP at our page –

If you’re around for GDC this year come see my presentation about HTML5 Games!



If you’re in New York July 24 – 25 2013, I’ll be giving a presentation about HTML5 games at DevCon5 NYC HTML5 Conference.  Come check it out!




Jennifer Schulz is the global head of commerce at Visa.

Nearly one in 10 Americans has purchased a digital good in the past year. Today’s gamers have an unprecedented range of platforms, payment options and preferences to choose from, and there is little doubt that the digital goods economy will continue to grow.

If you’re an online game developer or publisher, there are a lot of questions to answer to determine how to best monetize game content — what platform is best suited to the game environment, how to attract and convert players in different countries, what types of goods will gamers purchase and what fee should be charged for these items? While there’s no single answer, the recent growth of global and local payment options have at least made transactions easier to facilitate.

With this in mind, PlaySpan took a deeper look at four key payment trends that will have a positive impact on the future of game development.

1) Gamers are using multiple channels to make payments

In a recent Magid survey sponsored by PlaySpan, gamers purchasing virtual goods indicated using a wide variety of payment methods. Traditional payment options like credit or debit cards continue to be popular, but alternative payments have increased in popularity and are now being used by a much wider audience of gamers. It’s not surprising considering how “global” online games have become and the myriad of payment options that people are comfortable with around the world.

In the survey, closed loop prepaid game cards, smartphone payment apps, and electronic transfers from personal bank accounts proved to be equally popular to traditional payment methods with more than 10 percent of respondents. In-game credits and virtual currency were also popular payment methods, ahead of services like PayPal.

The data shows there’s no single alternative payment method that stands above the rest. With such broad payment preferences among gamers, developers should be careful not to limit themselves to a single currency type. Without multiple payment options, publishers risk turning away gamers who might not have access, the means or desire to pay with a particular tool.

2) Alternative payments offer appealing features and benefits to gamers

There is already a significant number of gamers who are using alternative payment options, but that number is expected to increase sharply.

The survey data indicates gamers prefer to use alternative payment methods that allow them to pay without entering credit card information each time they make a purchase. Some of the advantages uncovered in the survey results include: alternative payments gave gamers easy access to perks such as loyalty points and rewards, they eliminated the risk of lost or stolen cards and offered easy access to tickets for things like movies, buses and airlines.

More than half of all respondents to the survey revealed they were either “interested,” or “very interested” in these features, which bodes well for greater adoption among mainstream consumers.

3) In-app purchases dominate the growing mobile platform

When smartphone and tablet games began to move into the mainstream, mobile apps fundamentally changed the pricing structure of the gaming industry. In many cases developers could earn more charging $1.99 for a single game than they had charging $10 in the past. However, this model is quickly eroding.

Currently, on the iPhone App Store, of the top 10 highest-grossing games, only one (Angry Birds) is not free to play. And according to Newzoo, a gaming industry market research firm, in-app purchases make up a staggering 91 percent of Android and iOS game revenue (not counting advertising).

Thanks to the growth of the mobile games market, it’s projected that revenue from in-game purchases will increase from the 2011 global total of $2 billion to almost $5 billion by 2016. By then, integrating in-app purchases will be a necessity for any developer wanting their game to succeed financially.

4) Digital wallets gain acceptance, but there are strong differences between genders

Along with other forms of alternative payments, gamers are showing a growing acceptance towards digital wallets and payments made by smartphones. In fact, research shows that 77 percent of gamers are now open to the idea of using digital wallets like by Visa, whether for purchases online or at the point-of-sale.

There are notable differences however when it come to the sexes and the appeal of digital wallets. Awareness of digital wallet payments is almost 50 percent higher among men, and among non-digital wallet users, men showed that they were much more likely (41 percent) than women (31 percent) to adopt them in the future.
What do these trends signify for game developers?

Mobile, PC and console platforms are converging, and there’s no longer a single, one-size-fits-all solution. As consumers move between games, devices and environments, they need their payments to move seamlessly with them and work reliably from any device. Preferred methods of payments are as divergent as players’ interests and tastes in games themselves. As player behavior evolves, so too must developers tailor their games to target these users. In the adoption of new technologies, gamers have historically offered a fertile testing ground for developers. Now developers have the power to capitalize on this trend and provide the choices necessary to help more effectively monetize game content.

With alternative payment methods and digital wallets growing in acceptance, especially for those games with a global appeal, it’s important for game developers and publishers to consider adapting an open payment platform approach.

4 payment trends that will shape the future of game development | GamesBeat.

OnLive exists as both a troubled cloud gaming service and a product ahead of its time. Regardless of the company’s vision, its recent problems have given a black eye to the public’s perception of cloud gaming. Agawi, led by co-founder and executive chairman Peter Relan, is positioning itself to be a major player in the cloud gaming space by pursuing evolutionary models rather than revolutionary ones, and knowing from the onset that they can’t convert millions of gamers to the cloud overnight.

Agawi, an acronym for “Any game, Anywhere, Instantly” first saw life within Relan’s YouWeb Incubator – which also spawned OpenFeint (purchased by GREE for $104 million). Back then the company was known as iSwifter, offering a flash-based iOS app focused predominately on cloud-based delivery of casual and social games. Agawi is now expanding to Android and Windows 8 tablets as well as Smart TVs – and they’re hoping to bring major publishers and big-budget video games along for the ride.
[Updated] OnLive: “We Are Not Going Out Of Business” Jason Evangelho Jason Evangelho Contributor
Nvidia And Other Tech Powers Betting On Tablet Gaming Revolution Jason Evangelho Jason Evangelho Contributor

I recently spoke with Mr. Relan about the obstacles and misconceptions of cloud gaming, the company’s confidence in the phasing out of traditional consoles, and why Agawi’s roadmap is the right one.

Agawi's Peter Relan: The Problem With Cloud Gaming Isn't The Technology, It's The Business Model – Forbes.

Gamasutra: Ben Chong's Blog – Making money with HTML5 games.

I’m sorry — HTML5 actually does work for mobile gaming | VentureBeat.

Unwrapping the Wii U Browser

via 24 ways: Unwrapping the Wii U Browser.

This publication describes the state of the HTML5 mobile games ecosystem.

About common challenges in developing HTML5 games for multiple devices. And on the solutions from the increasing number of good development tools and resources that are available today.

Additionally, this publication describes the distribution potential of HTML5 games via the open mobile web and the traditional app-stores, different monetization models and some examples of successful HTML5 games released in 2012.