Gamasutra: Ben Chong's Blog – Making money with HTML5 games.
Unwrapping the Wii U Browser
This publication describes the state of the HTML5 mobile games ecosystem.
About common challenges in developing HTML5 games for multiple devices. And on the solutions from the increasing number of good development tools and resources that are available today.
Additionally, this publication describes the distribution potential of HTML5 games via the open mobile web and the traditional app-stores, different monetization models and some examples of successful HTML5 games released in 2012.
Bejeweled HTML5 — PopCap
http://bejeweled.popcap.com/html5
Angry Birds HTML5 — Rovio / Google
http://chrome.angrybirds.com/
Words with Friends HTML5 — Zynga
http://apps.facebook.com/wordswithfriends
Dominion Online HTML5 — Goko
http://www.goko.com/games/Dominion
Powderkeg! (Bomberman Multiplayer) — Artillery Games
http://powderkeg.artillery.com/
Pocket Island HTML5 — Wooga
http://wooga.github.com/Pocket-Island
Cut the Rope IE — Zepto Lab / Pixel Lab
http://www.cuttherope.ie/
Contre Jour IE — Mokus / Clarity Consulting
http://www.contrejour.ie
Atari Arcade IE — Nolan Bushnell / Grant Skinner
http://atari.com/arcade
Asteroids Multiplayer : Rawkets — Rob Hawkes
http://rawkets.com/